Marabu Studios

History

Everything began as a school project with the game “Mango Clicker”. We, Martin Pörnecz, Janik Kern, and Eric Gruber, were just students with a passion for technology and creativity. During the development of Mango Clicker, we taught ourselves everything and discovered that we wanted to make more out of it.

Mango-Clicker was more than just a school project for us. It was the spark that ignited our enthusiasm for game development and inspired us to establish our own studio. Over time, we expanded our portfolio and delved into areas like robotics with “Marabu Robotics” and the development of utility programs.

Our team has steadily grown since then, and we are proud to be a group of dedicated and talented individuals working together to realize our vision. Our journey is proof that great things can come from small beginnings, and we look forward to seeing where the future takes us.

September
2022

  • Started as a creative IT project, first with no intention of a Game Studio, with the only goal of developing only one game, “Mangomann” aka “Mango Clicker”
  • Eric Gruber (sound designer), Janik Kern (UI and Website designer), Martin Pörnecz (software engineer and Website designer) founded Marabu Game Studios.
  • Marco Eiweck joined the studio as a graphic designer
  • Kevin Klemensich joined the studio as a protocol writer
  • The iconic MANGOMANN sound was created. Our first ever sound to be used in any game.

October
2022

  • Registration of our first domain “mangomann.online”, which isn’t used anymore by Marabu Studios.
  • Registration of our old domain “marabu-gamestudios.online”.
  • First beta version of Mango Clicker released, written in Python3 with Pygame.

November-
December
2022

  • First (and also final) story draft for Mango Clicker.
  • Continous development of Mango Clicker
  • Recruiting new member: Luis Alfon as graphic designer

January
2023

  • Protocol for Mango Clicker was finished
  • Final release created and showed to teacher Mrs. Ivona Malesevic.
  • Decision to go further with our studio and searching for cooperation partner

February-
November
2023

  • Recruited new member: Sigrid Jung as graphic designer
  • Decision to stop game development temporarily and switch to Discord Bot Development
  • Develoment of two Discord bots, Marabu and Gerenuk.
    • Marabu Bot: Bot for internal organization of our company
    • Gerenuk Bot: Bot for organization of assignments, appointments in school, music player, organization for the school discord server
  • Preparation for out next big project “Arma Mortis”, a 2D RPG game

December
2023 -
January
2024

  • Beginning Arma Mortis in game engine Unity. 
  • Recruited new member: Niklas Grabner as programmer
  • Continous development of “Arma Mortis”
  • Plans for “Mango Clicker Remastered”, a publicly available version of Mango Clicker, our first game.

July
2024

  • Story of game “Arma Mortis” finished
  • Recruited new member: Julian Lehner as graphic designer
  • Recruited new member: “ElectroBeaty” as sound designer
  • Rapid development of Arma Mortis, aiming a release in 2026.

Our Team

Eric Gruber

Music - Storywriter - Mangement

Eric Gruber, 16 years old, is sound designer, storywriter for games and co-founder of Marabu Studios.

Janik Kern

Developer - Mangement

Janik Kern, 16 years old, is leading developer, project manager and co-founder of Marabu Studios.

Martin Pörnecz

Software Engineer - Mangement

Martin Pörnecz, the only Hungarian in the studio, 16 years old, is leading software engineer and co-founder of Marabu Studios.

Sigrid Jung

Graphic Designer

Sigrid Jung, 16 years old, is graphic designer at Marabu Studios.

Marco Eiweck

Graphic Designer

Marco Eiweck, 16 years old, is graphic designer at Marabu Studios.

Niklas Grabner

Programmer

Niklas Grabner, 16 years old, is programmer at Marabu Studios.

Julian Lehner

Graphic Designer

Julian Lehner, 16 years old, is graphic designer at Marabu Studios.

ElectroBeaty

Sound Designer

ElectroBeaty is sound designer at Marabu Studios.